I am presently working on Chapter 5 of my book, which includes a discussion of wikiLeaks. During the research I found this fantastic quote by Spence (2012, p. 38):
For Socrates, like committed investigative journalists today, was passionate about the truth. If he had lived today he would probably have been an investigative journalist or a social media blogger in pursuit of the truth for the common good.
The conceit continues throughout the paper, which I highly recommend as both entertaining and insightful.
In 2012 I published a paper with my brother on Homelessness as a Choice:
It has long been assumed that homelessness is a personal choice. As a choice, homelessness is embedded within debates about deviant behaviours and problematic pathologies. The “homeless person” is either making calculated and immoral choices to be homeless, or they are perceived to be powerless agents who lack the capacity to exercise choices. Rarely has it been adequately explained, however, what choosing homelessness means and how people who are homeless make sense of their choices. The structural and individual circumstances that situate and make choices meaningful require robust consideration. Drawing on ethnographic research with people sleeping rough, this article unpacks and illuminates some of the hidden complexities that underpin choices to be homeless. With an objective of retaining people’s sense for autonomy, the article contributes to the field by arguing that choice can be understood as an expression of agency and a commitment to a “normal” identity.
For a more approachable treatment of the same area, see our Fair Observer article.
Most of my time at the moment is being spent on a book on Ethics and The Social Web for the SpringerBriefs in Ethics series (see About). Yesterday I rediscovered a very early interview on my thoughts on ethics and video games: ABC Good Game.
The first substantive chapter (which is chapter two on Virtual Worlds) covers similar ethical ground, but with a focus on massively multiplayer online role-playing games. Specifically, the Guiding Hand scam in EVE Online:
In 2005, the mercenary group The Guiding Hand Social Club executed a scam within EVE Online against a rival group, The Ubiqua Seraph (UQS) Corporation. The scam began as contract to assassinate the character Mirial, the Chief Executive Officer of UQS Corporation, by an unnamed third-party, but also resulting in the theft of all of the assets of the UQS Corporation. The in-game profits to The Guiding Hand Social Club was over 30 billion InterStellar Kredits (the currency in EVE Online), while the real world losses suffered by UQS Cooperation wast well over $US16,000. (Draft text from the book).